This one’s going to be a little different than usual.
I’ll go into that a little more in a minute, but first off, let me introduce
you to ‘Cheesecake’. No, not the culinary variety. Cheesecake in this instance
was something that a particularly drunk Ryane Omega suggested for the Blackstar
corp warcry. I’m not quite sure how it stuck, but it did and it became
synonymous with PvP. For example: “Get in fleet, we’ve got cheesecake in the
static” or “You just missed some epic cheesecake”.
So, I got this idea after I’d led a null raid that had
gone bad. I used to get a good return from these. Quick and easy, get some kills
and be gone before anyone realises what happened. I can appreciate that it’s
not always going to work out quite like that and bad runs will happen, but
surely that’s part of the buzz? Surely it’s more fun taking the risk and seeing
what cards you get dealt rather than waiting till you get an unbeatable hand?
But losing isn’t a lot of fun and this latest one made want to stay away from
taking charge for a little while.
I’d lost my mojo. This all got me thinking.
How big a deal is it for an FC to be confident? As I thought about the answer, more
questions started to manifest and the
analysis of it all reminded me of way Sun
Tzu’s Art of War analyses its own
focus. Now, I don’t want to place too much weight on the book in relevance to
this subject, mainly because I believe it is the most misquoted and abused text
in terms of the bio’s of Eve pilots who think it’s cool to have a quote from
Master Sun in some way associated with their awesome PvP prowess. And I’ll bet
9/10 of those pilots haven’t even read the book.
That’s not to say that I don’t rate the
book or think it has any relevance to PvP in Eve. Having read it, I think the
simple terms it uses are perhaps too broad to translate effectively into your
average spaceship battle which can last from anything from a few seconds to
several minutes and are often affected by the minutiae of the fight. It’s easy
to see how the rendition of the book’s attacking philosophy in modern business
management is an easy transition, but using those principles in Eve would
already be second nature to a good FC. Especially
the parts of the book that give specific advice to not shit where you eat!
The Book of the Five Rings is something I
consider to have more weight behind it in terms of being able to apply fighting
philosophy to serious spaceship games. Now, I’ll bet 9/10 of those pilots who misguidedly
quote Sun Tzu in their pilots bio’s have never even heard of Miyamoto Mushashi.
So, let’s do a quick comparison. Mushashi was a real person while historians are unsure who Sun Tzu
actually was. Battles that have
been attributed to Master Sun, record no mention of the man himself (at least not by that name). Battles as well as the duels that Mushashi fought in have all been
chronicled. And let’s just put that into perspective – he fought duels to the
death. To fight that many with confidence that you will come out the other side
the victor requires balls of steel.
That word again: Confidence. How important
is it? I had my own theories, but I wanted to know what other FC’s thought. I
talked to a few, but ones I and
had flown both with and against. (there
was meant to be three, but one was unavailable at time of writing – this might
get updated later).
First off is Zane Voidstalker. I’ve
mentioned him before as we both had the same, humble PvP beginnings in highsec
and he is a recurring fixture in Concentrated Evil, to which he recently
recruited me back to before he left after becoming disillusioned with the
Marmite Collective’s way of doing things. We’ve flown with each other a
fair bit, from the Drake Directorate, Blackstar and in Concentrated Evil where
he FC’d a 5 man fleet against 22 war targets and
won (21 kills, no losses and guess who was flying as bait?). I flew against him
while he was spending some time in null. Once I found out where he and Kreszch
had moved out to, I couldn’t resist paying them a little visit. I made sure to
take some kills off their blues while out there and both Zane and Kreszch tried
to intercept me in their webbing Loki’s while their blues set up a trap to get
a bit of revenge. Once I decided that they’d had enough time to set their trap,
I stopped toying with my old CEVL buddies and went home – straight through the20 man fleet waiting there with HIC’s, ECM, tackle and various other fun stuff.
Zane tells me those guys were raging about me getting away afterwards which
made me uncharacteristically smug.
Second is Noir head honcho, AlekseyevKarrde. I did have a brief stint in Noir and have always admired that they are
one of the few groups who have the skill to fight anywhere in eve. As Enigma
Project, we found this out the hard way during a C3 eviction. Our objective was
to set up one of the new corporations with a WH system. With all the good ones
seemingly taken, I thought it was time to put the alliance through its paces
and see what we could do when we pooled our resources. Looking at it
objectively, there were a few mistakes. Firstly, the timing of the operation.
Getting Zexxi to set up his POS for the first time while he was steaming drunk
was not a good start. I already had the fleet neutralising the enemy POS, so
Anselm had to talk Zexxi through it in another channel. The next derp was
letting an enemy scanner get out. Ludis decided to solo the Zephyr, which was
scanning from a safe without calling for interdictor support, allowing the pod
to get away along with the bookmark for the WH. We did however have a small
force waiting on the WH for such instances which is where derp number three
comes in; The HIC pilot went AFK without telling me. The next mistake was mine
in not rolling the hole instantly. We had additional ships coming to reinforce
us, so we decided to mass it so it would be ready to roll when they arrived.
Next mistake was from one of the reinforcements as he flew his loki blind into
lowsec and started screaming for help over comms. During the confusion, Noir
made their grand entrance, making short work of our WH guards, including our
now at-keyboard HIC pilot. With our main fleet outnumbered and the alliance POS
inadequately set up to mount any kind of defence, we were asked to leave. Well,
it would have been rude to decline and
true to his word, Alek let our alliance wander out with tails between our legs.
Top bloke.
And then of course is me. Despite my best
efforts to avoid the responsibility, I’ve FC’d almost everywhere I’ve been but
when all is said and done, I probably ought to thank Psychotic Monk and his
Skunkworks cohorts for wardeccing Blackstar several times and being terrible -
all while we were still finding our feet in highsec. If they weren’t so bad, this
might never have happened (just check out those Drakes!), and I’d
never have had the confidence to take charge.
So here it is! And in the style of Sun Tzu's art of war
in that several Generals add to the point Master Sun makes:
How
important to you is bringing home the whole fleet?
Jay: Bringing people
home is often more important than the win itself. Losses not only affect a
pilots ability to PvP, but their perception of the FC. If pilots believe their
FC does not care about fleet losses, the less willing a pilot is to commit in a
fight.
Alek: When I take a fleet out, I
always aim for a flawless victory. When ganking that's usually not a problem,
but for fleet vs fleet combat it's more of a utopian ideal instead of a
reality. Still, my view is if you're not aiming to dumpster someone while bringing
your fleet back intact you aren't trying hard enough. Losses are inevitable
though, so while you can try to keep everyone alive it's important to not let
losses rattle you so you can make a rational decision on when to tough it out
and fight or start to disengage.
Zane: Well, unless its a suicide run,
I like all my guys to come home.
Does it matter if
the whole fleet gets whelped?
Jay: Whelps matter,
dependent on the circumstances. You are never going to have a 100% win record,
but a full whelp can be acceptable if both rare and for a purpose. It’s about
recognising the situations where there is no escape but you can take down more
than you’ll lose.
Alek: I try to avoid full fleet welps
when possible since it really gets my pilots down.
Zane: If I'm only going to lose 1-or 2
guys out of a 15-20 man fleet I'm ok with that but I don't like losing a whole
fleet.
How important is
confidence for an FC?
Jay: I believe it is one
of the most important factors in any engagement. A lack of confidence can lead
to hesitancy or indecisiveness. The fleet will see that and react negatively.
I’ve often engaged larger fleets
after recognising certain signs that might show that the opposing FC is not
confident. Committing with confidence is sometimes enough to break the resolve
of the opposition.
Alek: Super important. If you don't
have confidence your fleet hears it and it shows in your slow decision making.
If you play 100% cautiously it really lowers the targets and fights you can get
so you take a fleet out for 1-2h and have nothing to show for it; not good for
morale.
Zane: Very. If your not confident your
fleet will feel it and they wont be [confident] either. That causes delays and
that loses fights.
How do you stay
positive after a loss?
Jay: It is important to
stay positive and not dwell on losses. Deconstructing the engagement and
recognising what could have been done differently can help, as long as it isn’t
done too critically. So long as losses are learnt from, it can be taken as a
positive. This applies to all pilots in the fleet. The more practised the fleet
is in similar situations, the easier it is for the FC
Alek: Staying positive after a loss
can be really hard, especially if A. You made an embarrassingly bad call or B.
You made great calls but your pilots didn't follow them. Often times making the
decision to take a break is hard because if you're this critical and passionate
you're probably one of the better FCs in your organization, and your pilots
need you in order to bounce back from said loss. But it's important to remember
the concept of being "on tilt" which is when your emotional state is
causing you to make bad decisions and have negative reactions. If you can learn
to recognize this and step away from the game for a few days it will help you
get back on track.
What
factors can affect your confidence?
Jay: Familiarity
accounts for a lot of it. Familiarity with the fleet, the pilots, the
capabilities of both, the territory and the mechanics. Some people can be
affected by reputation, both of FC’s and organisations. Form is also a factor.
Once you are on a winning streak, the easier it is to keep on winning as can
being stuck in a rut be also be hard to get out of.
Alek: Probably too many things to name
but level of comfort/experience in the doctrine you're using, balanced fleet
comp, trust in the pilots in your fleet, good scouting/intel, and your recent
FC outcomes. Those stand out to me.
How
important is it that a fleet has confidence in their FC?
Jay: Hugely. Without
confidence in the FC, pilots are less willing to commit without second-guessing
the FC and judging the situation for themselves. Hesitancy like this works
against a fleet. Pilots without confidence in the FC are less likely to commit
fully
Alek: Pretty clutch, but it's one of
those things you don't really appreciate until you fight a fleet who doesn't
have confidence in their commander. I've FC'd against some 0.0 fleets (wont
name blocs) where key pilots would warp off in ones or twos in the middle of a
pitched fight. Obviously that fleet lost, and maybe they would have anyway but
they will never know because they didn't trust their FCs call to keep fighting
when the battle could have gone either way.
Also those scardy ships died to cepters. That's what ya
get!
Zane: Very. If they don't, they don't follow the commands as
fast as they should and that lag can lose kills or cost lives. Without that
confidence you will get a lot people questioning the FC to and adding there
thought in as well. and that causes a mess on comms.
What are the most
important elements of FCing?
Jay: Being able to
understand the situation and how to deal with it, which comprises of fleet
capabilities, those of the opposing fleet and local mechanics.
Alek: Confidence, good scouts, clear
communication, knowledge of ships and meta, ability to read maps, and a solid
understanding of how to build and run the fleet you have. Could be a great FC
but if you run a kitchen sink vs an average FC who has a thought out,
coordinated fleet concept which he knows very well that guy will kick the crap
out of you.
Zane: You have to know your fleet and
theirs from the intel right off the top of your head; their dps, their tank,
and yours as well to be able to say bring this or that ship to ensure a win. If
you cant and you call for the wrong stuff and engage - bye-bye fleet. The next
would be confidence and that comes from just plain old getting out there and
doing it. Yeah, you have to make the calls fast and be right or *pop* fleet
goes down. I think being able to "size up the enemy fleet" is a good
phrase for it.
How important are
the actions of individual pilots in terms or brilliance/mistakes?
Jay: Sadly, mistakes are
often the ones that stand out more. If one person drops the ball, the
consequences are felt by the fleet. Being switched on enough to notice
something that no one else has can also have a big effect. Having the
wherewithal to force ECM off the field, or spend a weapon cycle or two popping
light tackle are harder to notice, but can trigger a butterfly effect
Alek: At lower levels they are
incredibly important but as the size of the fleet scales up it's harder for
individual decisions to impact a fight. Not impossible mind you, especially for
intys, interdictors, and anti support ships where independent action can have
major impact on the fight.
At the fleet size my alliance usually fights at,
individual piloting can make or break entire engagements. As much as possible
we encourage people to constantly evaluate the fight, their role in it, and
what their FC is trying to do so they can make strong plays without being micro
managed. FC word is law but each pilot is responsible for their own ship, so
it's a matter of communication and trust that's pretty brilliant when it works
out.
The harsh reality is if you do something independently
and it works you're a god. If it doesn't, you're shit and should have followed
FCs orders. General rule of thumb for your readers? Dont do anything not worth
getting yelled at if you're wrong :)
Zane: Very. A good pilot will know
when its better to shoot something else like the blackbird de-cloaked in scram
range - grab it fast. Most pilots will orbit at optimal so sometimes a call for
primary may be out of his range so he knows when to ignore the FC and grab
something else. Neuting targets right with staggered neuts and transversal and
blah blah are all signs of good pilots that wins fights. Bad mechanics from the
fleet loses fights.
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